Github organization + new domain

Posted on 20 May 2018 at 16:31 by Wolfr_

As part of the planned evolutions for Bedrock, we now have a new Github organization that will host all Bedrock related repositories.

For now, the 2 public repositories available on Bedrock are Bedrock itself and our CLI tool.

We have also registered the domain, which will be the new domain for this website soon.

If you work on Bedrock, please update your git remotes! The new URL for Bedrock itself is and

Bedrock on Product Hunt

Posted on 20 May 2018 at 10:22 by Wolfr_

Bedrock was submitted to Product Hunt on Saturday Morning and even though it is weekend we have amassed a whopping 150+ upvotes. Yay! I am just posting this here for posterity.

We have big plans for Bedrock the next months. If you want be the first to know about new things, follow @usebedrock on Twitter or subscribe to the RSS feed.

Multi language support (1.7 update)

Posted on 16 May 2018 at 19:29 by Wolfr_

We updated Bedrock to include basic multi language support. It is a very simple implementation that is mainly meant for quickly testing prototypes in multiple languages.

We don’t recommend using this sort of code in production, but it can be helpful for small-scale language testing (e.g. UI label testing or usability tests). Check out the documentation.

Icon fonts & Bedrock 1.6

Posted on 29 April 2018 at 12:48 by Wolfr_

In order to address a security vulnerability, we have updated FontCustom to version 2.0.0 in Bedrock 1.6.

In order for the icon font generation to continue working, you need to have woff2 installed on your system. Instructions are in the google/woff2 repository.

Don’t forget to move the commands to a folder from where commands can be executed. If you use MacOS this is typically something like /usr/local/bin.

Since the Gemfile updated, you will need to run bundle install when updating existing projects. First you would upgrade Bedrock and then you would run bundle install again.

Fronteers talk

Posted on 24 February 2018 at 10:41 by Wolfr_

I did a last-minute lightning talk at Thursday’s Fronteers Belgium event where I gave an introduction about Bedrock.

Here are the slides. There is a video as well which I hope to post soon!

View What is Bedrock? on SlideShare.

Your feedback is welcome

Posted on 19 January 2018 at 9:22 by Wolfr_

The new Bedrock strategy is one to drive public adoption to the tool, so it becomes better. In order for this to happen, we need to remove as much friction as possible.

We’ve heard that some people have been experimenting with Bedrock, which we are very happy about.

Based on feedback we have received, we added the following to the documentation:

Are you struggling with something? E-mail us, comment on this post, just let us know, and we will add an explanation on how to achieve it.

Major Bedrock updates: new website, documentation & tutorial!

Posted on 18 January 2018 at 10:35 by Wolfr_

Bedrock website

Bedrock is almost turning 2 years old, and we have some news to share.

First of all, we have completely updated the Bedrock website. You will see a completely new design, with a new homepage, and a revised documentation section.

There is now a tutorial on getting started with Bedrock.

We want to drive the adoption of Bedrock by others so it can be improved. The goal of Bedrock is to build the ultimate static site generator, with a heavy focus on HTML prototyping.

One way you can support Bedrock is by simply ★’ing the Github project.

While the tool hasn’t had a lot of external adoption yet, we use it for almost all of our projects at Mono. We’ve found it extremely worthwhile and want to share it with the community.

Bedrock has an open source MIT license, and is based on modern coding standards, so you are effectively never locked in. Whatever you create can be transported to other systems. In fact, I made the first version of this new website in Bedrock and then moved it to WordPress when it was ready enough.

Some of our future plans include providing Bedrock “bases” that document certain frameworks, such as Bootstrap 4 or Google’s Material Design. This way can easily get started prototyping with a certain library.

Do you find value in Bedrock? Did you use it for a project? Let us know! You can e-mail us at or just place a comment below. We welcome any feedback!

1.3.0 released

Posted on 12 January 2018 at 8:29 by Wolfr_

In Bedrock 1.3.0 we made a change where as a user, you can now access the category listing in the component styleguide. For example, if you prefix all your “Company X” components with x-, you can list these as separate items in the styleguide. You can find more info in #186.

1.2.1 released

Posted on 30 August 2017 at 9:56 by Wolfr_

The newest version of Bedrock has been released! Check out the release notes on Github.

Bedrock workshop

Posted on 7 June 2017 at 21:51 by Wolfr_

This summer we will be organising a Bedrock workshop afternoon where I will teach people how to use Bedrock.

If you are interested ping me on Twitter. Currently there are 2-3 people up for it, please join in! I will likely set up a Doodle to pinpoint a good date.

Follow @usebedrock to stay up to date.